The Playing Court:
The court measures 20 meters (65' 7") by 40 meters (131' 3").
The court is larger than a basketball court, but the length
may be shortened when space is limited. The goal area line, or
6-meter line (19' 8"), is the most important line. No one
except the goalie is allowed to stand in the goal area. The
goal opening is 2 meters by 3 meters. Players may jump into
the area if the ball is released before landing in the area.

The Ball: Team handball is
played with a 32-panel leather ball. For women, the ball is 54
to 56 centimeters and 325 to 400 grams. For men, it is 58 to
60 centimeters and 425 to 475 grams.
Number of Players: There are
seven players on each team (six court players and one goalie).
A maximum of 12 players may dress and participate in a game
for each team. Substitutes may enter the game at any time
through own substitution area as long as the player they are
replacing has left the court.
Uniform of the Players: Player
numbers are 1 to 20. Uniform shirts and shorts are the same
color. The goalkeeper must wear a different color shirt from
teammates and opponents. No jewelry is allowed.
Referees: There are two
referees, a court referee and a goal line referee. Referees
have complete authority: Their decisions are final. The
referees are assisted by a timer and a scorer.
Duration of the Game: For
players 18 years and over, the game consists of 2, 30-minute
halves with 10-minute half-time. For tournament and youth
games 2, 15-minute or 2, 20- minute halves. This is running
time except for injury or one team time-out per half. The
teams change benches at half-time. The game ends in a tie
unless the game demands a winner. (Tournament rules dictate
that a winner must be determined.) Overtime consists of 2,
5-minute periods).
Positions
The
centre back
is the team's field general, directing both the offence and
defense. Centre backs also tend to be the burliest player on
the team, willing and able to set picks and thrive in a
grinding game.
The
pivot
is quick and savvy, moving along the 6 metre crease
between opposing defenders to either create openings for
teammates to shoot or to get into a good scoring position.
The
right and left wingers
are fast, shifty players who patrol the sides of the court,
drawing away the defense to open up the middle or getting into
position for a quick shot from an bad angle that might catch
the goalkeeper by surprise. They're also responsible for
keeping opposing wingers in check on defense.
The biggest players
are usually the
right and left backcourt
players, or backs.
They tend to be the hardest shooters on the team, capable of
either penetrating the defensive wall with a long shot or
moving quickly and powerfully toward the wall to make running
shots. On defense, they keep tabs on the opposing pivot and
try to block shots.
The
goalkeeper
is the only person allowed to stand inside the goal area and
the only player allowed to play the ball below the knees.
Playing Offense
Shooting:
Players may not be
able to stand in the goal area, but they can soar over it, as
long as they throw the ball before they land. So, you'll see
jump shots, in which players run up to the wall of defenders
at the six-metre line and leap above them for a clear shot at
the goal.
Still more
spectacular is the wing shot, in which the shooter lunges
through the air, twisting into a nearly horizontal position
and not releasing the ball until he or she has feinted the
goalkeeper once or twice and is about to hit the ground. As
it's name suggests, this shot is almost always taken from the
wing position.
However, neither the
jump shot nor the fall-away is as powerful as the stem shot,
which can be made while standing still or on the run.
Backcourt players often use this shot, trying to surprise the
goalkeeper or simply if an attacker has a clear lane to the
goal.
The
highest-percentage shot of all - the penalty throw is awarded
when a player is fouled. Penalty shots are taken from the
seven-metre line with no one but the goalkeeper standing
between them and the goal.
Scoring:
Only one point is
awarded per goal but team handball is still a high-scoring
game, with scores like 27-24 common, offering spectators ample
opportunity for cheering. To further ensure exciting offence,
rules are in place to keep the ball moving; players can only
hold the ball for three seconds, and the referee can call
passive play if he or she decides the offense isn't trying
hard enough to score.
Crisp, creative ball
movement, and good old-fashioned teamwork is paramount to
setting up scoring opportunities in team handball. Since no
players are allowed inside the six-metre crease that outlines
the goal area, the offensive team works the ball quickly
around the perimeter to find the best scoring opportunity.
Playing Defense
Defense is rarely
played man-on-man in team handball. Instead, two primary kinds
of zone defense are played, the 6-0, or flat defense, which
lines all the defenders up along the six-metre line and the
stepped defense positions one or more defenders in front of
his or her teammates to prevent long shots from the backcourt
and to take away passing lanes. Common stepped defenses
include the 5-1, the 3-2-1 and the 4-2.
Passive Play: It is illegal to
keep the ball in a team's possession without making a
recognizable attempt to attack and to try to score. In other
words, a team cannot stall (free-throw awarded to the other
team).
Throw-Off: A throw-off is
taken by the team that wins the coin toss and chooses to start
the game with the ball. Each team must be in its own half of
the court with the defense 3 meters away from the ball.
Following a whistle, the ball is passed from center court to a
teammate and play begins. Throw-off is repeated after every
goal scored and after half-time.
Scoring: A goal is scored when
the entire ball crosses the goal line inside the goal. A goal
may be scored from any throw (free-throw, throw-in, throw-off,
goal-throw).
Playing The Ball
A player is allowed . . . -To
run with the ball for 3 steps -To hold the ball for 3 seconds
-Unlimited dribble with 3 steps allowed before and after
dribbling (no double-dribble).
A player is NOT allowed . . .
- To endanger an opponent with the
ball.
- To pull, hit or punch the ball out
of the hands of an opponent.
- To contact the ball below the
knee.
- To dive on the floor for a rolling
or stationary ball.
Defending the Opponent: A
player is allowed to use the torso of the body to obstruct an
opponent with or without the ball. However, using the
outstretched arms or legs to obstruct, push, hold, trip or hit
is NOT allowed. The attacking player is not allowed to charge
into a defensive player.
Throw-In: A throw-in is
awarded when ball goes out of bounds on the sideline or when
the ball is last touched by a defensive player (excluding the
goalie) and goes out of bounds over the endline. The throw-in
is taken from the spot where the ball crossed the sideline, or
if it crossed the endline, from the nearest corner. The
thrower must place one foot on the sideline to execute the
throw. All opposing players must stay 3 meters away from the
ball.
Referee Throw: A referee throw
is awarded when . . . The ball touches anything above the
court after a simultaneous infringement of the rules after
simultaneous possession of the ball.
The Referee throws the ball
vertically between two opposing players. The jumping players
may grab the ball or tap it to a teammate. All other players
must be 3 meters away from the throw. The referee throw is
always taken at center court.
Free-Throw: For a minor foul
or violation, a free-throw is awarded to the opponent at the
exact spot it took place. If the foul or violation occurs
between the goal area line and the 9-meter line, the throw is
taken from the nearest post outside the 9-meter line. The
thrower must keep one foot in contact with the floor, then
pass or shoot.
7-Meter Throw: The 7-meter
throw is awarded when . . .
- A foul destroys a clear chance to
score
- The goalie carries the ball back
into his or her own goal area
- A court player intentionally plays
the ball to his or her own goalie in the goal area and the
goalie touches the ball
- A defensive player enters his or
her goal area to gain an advantage over an attacking player
in possession of the ball.
All players must be outside the
free-throw line when the throw is taken. The player taking the
throw has 3 seconds to shoot after referee's whistle. Any
player may take the 7-meter throw.
Goal-Throw: A goal-throw is
awarded when . . . The ball rebounds off the goalkeeper over
the endline The ball is thrown over the endline by the
attacking team.
The goalie takes the throw inside the
goal area and is not restricted by the 3-step/3-second rule.
Progressive Punishments
Progressive Punishments:
Pertain to fouls that require more punishment than just a
free-throw. "Actions" directed mainly at the opponent and not
the ball (such as reaching around, holding, pushing, hitting,
tripping and jumping into an opponent) are to be punished
progressively.
Warnings (yellow card): The
referee gives only one warning to a player for rule violations
and a total of three to a team. Exceeding these limits results
in 2-minute suspensions thereafter. Warnings are not required
prior to giving out a 2-minute suspension. 2-minute
suspensions awarded for . . . -Serious or repeated rules
violations -Unsportsmanlike conduct -Illegal substitution.
-The suspended player's team plays short for 2 minutes.
Disqualification and Exclusion
(red card): A disqualification is the equivalent of three,
2-minute suspensions. A disqualified player must leave court
and bench, but the team can replace player after the 2-minute
suspension expires. An exclusion is given for assault. The
excluded player's team continues short one player for the rest
of the game.